![]() You have to lay out paths just for employees, hide things that customers don't like. I also enjoy the art and all the details. Parkitect is probably the most game playing out of the 4 for me with the scenarios which sounds like it might be more your thing. But if I recall I 'finished' the game pretty quickly. I did fail levels once or twice causing me to replay better. But it was really fun and cute and I had never played an aquarium tycoon like that. Megaquarium has a good learning to playing ratio, though I have not played since initial release so I don't have great insight. I barely played/play the 'tycoon aspect'. Planet Coaster is amazing if you want to build a bunch of shit, it's very much about making whatever you want and playing with amazing things other people have created. It got a little more difficult but it's still very easy and nothing to fail. That was my biggest complaint when it first came out, I refcently picked it up again and played through the existing campaign levels in a few days. Parkasaurus is super cute and I love it, but it is very easy. To me it's nearly perfect, there's just a few bugs to work out, but it's still new. It has the same incredible building system and customization as PC, but it's a much more complex simulation that requires lots of management and keeps you on your toes. My personal favorite tycoon lately has been Planet Zoo, and while it may not go on any big sales for a while, you might find it worth saving up for. Out of all of them I have the most hours in Planet Coaster, and it's probably my favorite of the two by a small margin. Also, the game is just incredibly pretty. The building system has a bit of a difficulty curve, but there's a huge PC community and tons of community content to get you going. If you want hundreds of hours of playtime getting lost and building your dream park, PC is the way to go. The simulation end is fairly basic, though better now than at launch, but the customization is incredible. Planet Coaster is basically the opposite. ![]() Since the customization is also simpler than PC, I find that I can more quickly build parks that feel themed and complete before moving on to the next one, where achieving the same sense in PC takes many more hours. The simulation end is great, and the customization, while not too in-depth, is plenty enough to be satisfying. Parkitect is a bit more "game-y", like it has an almost arcade feel to it, since it's effectively the spiritual successor to RCT 1/2. Out of the other two, it's kind of a toss-up based on your preferences. To me, the depth of simulation just wasn't there and the creativity wasn't enough to make up for it. Personally, my least favorite has been Parkasaurus but honestly I haven't played it since very early access, so take my opinion with a grain of salt. I have most of the above, just not megaquarium. Good scenarios and workshop support is adding more animals all the time. Megaquarium: Strong sim, strong tycoon, unique setting and art direction. 1st person park exploration and who doesn't want to see a cartoon t-rex wearing a tophat destroy all your hard work? Silly and fun, and the tycoon part is pretty strong. Parkasaurus: Clever, adorable, unique setting and wonderful art direction. Overall weaker on the tycoon side than anything else on your list. If you have patience you can make anything you imagine. Planet Coaster: Weaker sim, but unparalleled customization. If you value the tycoon part versus the creativity part this is a better choice that Planet Coaster. ![]() Varied customization with strong sim qualities. Parkitect: Scratched that Roller Coaster Tycoon itch very nicely. They all look different from one another, with Planet Coaster having far more advanced graphics. Some are stronger sims, or have more focus on the tycoon part.
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